The Pagoda is placed in the snow covered mountains of Japan. Modeled the Pagoda, boat dock, garden lanterns, start gate, and arches in 3ds Max. I hand painted textures in…
Chris Kopotic
[dropcap]T[/dropcap]he dunes was created for the game MX vs. ATV Alive and is titled the Devils Playground. It is the ultimate motorcycle playground with open dunes along side the ocean….
[dropcap]I[/dropcap]n the game MX vs. ATX Alive I created the cliffs that are part of the south west environment. The cliffs were roughed out in 3ds Max, then taken into…
[dropcap]T[/dropcap]his warehouse was created for the Quarry national event. I used 3ds Max to model and create AO maps. The diffuse and spec textures were created in Photoshop from photographs…
[dropcap]T[/dropcap]he foreman trailer was created for the national quarry event. I modeled the trailer in 3ds Max and edited photos in Photoshop. Also created spec maps in Photoshop for the…
[dropcap]T[/dropcap]he crane was modeled for the quarry national event for the game MX vs. ATV Alive. I modeled the crane from collected photo references in 3ds Max. I also used…
The drag-line crane was created for the quarry free-ride event in MX vs. ATV Alive. I enjoyed making this crane because of how large it is. I also hand painted…
[dropcap]T[/dropcap]he chateau takes place in France and was used in the video game MX vs ATV Alive. I was resposible for modeling the chateau, rock wall, and other ambient objects….
[dropcap]T[/dropcap]his cabin was created for the Japan national event. It was modeled in 3ds Max and the textures were hand painted in Photoshop. Wire-frames and texture samples can be viewed…
[dropcap]I[/dropcap] called this the MX skull because I didn’t know what else to call it. However, this skull is part of the MX vs. ATV Reflex game in the freestyle…