Chris Kopotic

3D Artist
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Warehouse

September 10, 2011 Chris Kopotic MX vs. ATV - Alive, Video Games

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[dropcap]T[/dropcap]his warehouse was created for the Quarry national event. I used 3ds Max to model and create AO maps. The diffuse and spec textures were created in Photoshop from photographs and some were hand painted.

Wire-frames and texture samples can be viewed on the right.

Software used:

  • 3d Studio Max
  • Photoshop

 

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