[dropcap]I[/dropcap]n the game MX vs. ATX Alive I created the cliffs that are part of the south west environment. The cliffs were roughed out in 3ds Max, then taken into ZBrush and then back to Max for final geometry. The textures were edited in Photoshop and the normal map was created in ZBrush and Crazy Bump.
Wire-frames and texture samples can be viewed on the right.
Software used:
- 3d Studio Max
- Photoshop
- ZBrush
- Crazy Bump
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